Make games to move people to make games
I'm an independent game developer and designer who has primarily worked on gameplay programming, level design, and QA. I have experience with multiple platforms and engines and am currently working on learning even more. I graduated from Rochester Institute of Technology with Cum Laude honors in B.S. Game Design and Development and a Minor in Creative Writing.
I currently have experience with C#, C++, HTML/CSS, JavaScript, Python, GDScript, and the engines Unreal Engine, Unity, and Godot. I have professional experience as a Level Designer and a Team Lead for the game Changeling, where I led a team of 12; QA at TestFly Brazil, where I worked with multiple projects and AAA games on testing and writing documentation; and as a Software Engineering Intern at Federated Wireless, where I worked with data processing.
After years of working on games, both academically and professionally, I want to use the skills I've learned to make things that are meaningful to me and others. To make games is to make art, and that also includes the coding process. Writing code should be efficient, fluid, and clean, and my main goal is to blend art and the development process to create something unique and memorable for creators and players alike.